![]() ![]() Second, the playable space was so limited, and the interactable objects were so few, that this game was beyond boring. The actors were so genericized, that they could have been any random person and it wouldn't have mattered. ![]() The only way I knew there was star powered voice talent was because they told me. Nice gets! But why the hell did you not use them. If you don't want to be spoiled, don't click the blocks moving forward, and I'm still very worked up about this game, so some of the spoilers might be curses.forewarned.įirst of all, the voice talent. There is little redeeming quality about this game. I think I can safely say that this game is the exception. I like that games are typically made for someone, and even if it's not for me, someone out there probably enjoyed the game. I'm going to start out with, I don't like to be negative about games. Who am I kidding? When is Silksong coming out? Less 0 Maybe I need to learn this lesson, that these long expected games never turn out as well as you hope. it's okay, but by the time I got there I wasn't expecting anything more. I don't know how many times I tortured that poor cop trying to get a different resolution with more information.Īll in all I liked the beginning, and the like the idea, it just fell flat at the end so I'll give it a generous three stars. Maybe there are different ways of solving the ending, but I did not find it. It was unsatisfying and frankly quite disappointing. You start the loop, redo the 5 things to set up the scenario where people actually talk together, wait for it to happen, sit through a slightly different conversation, and then repeat this 4 or 5 times. This is generally how I progressed at the first half of the game, but at some point it felt like I just needed to repeat the same "good loop" over and over again with gradually more information. Naturally when I got a piece of information in one outcome I'd try to use this in a different execution of the scenario. However, what annoys me the most is how you solve the mystery which I will put in spoiler tags.Īs you play through the loops you gradually get more information about what is happening and you … MoreĪs you play through the loops you gradually get more information about what is happening and you of course use this information to progress in the next loop. If it had been a good 3 hour experience I would have been perfectly happy with that. I quite like short games, so the amount of content doesn't bother me. It felt like it was well put together - most of what I did got a response that seemed natural - but as I was trying to solve the mystery it got more and more frustrating. Walking around in my time loop, trying out the different options and seeing what happened. I was really excited when I saw that Willem Dafoe would have one of the voice roles, and the voice acting really is stellar, but that is most of what it has going for it.įor the first 2 hours or so I was quite enjoying myself. I was instantly hooked when I saw the trailer for it years ago, and has been following it ever since. Twelve Minutes has been one of those games for me. ![]() I am sure there are lots of exceptions but I can't think of any. No Man's Sky, Star Citizen (I guess that is somewhat different), Duke Nukem Forever. I am not saying that is the reason this game wasn't good, it has enough flaws as it it, but for some reason all the big games we wait for for years all turn out kinda garbage. TWELVE MINUTES blends the dream-like tension of THE SHINING with the claustrophobia of REAR WINDOW and the fragmented structure of MEMENTO.The issue with waiting for a game for years and finally playing is that it somehow always turns out a disappointment. Unless you can find a way to use the knowledge of what's coming to change the outcome and break the loop. Only for you to find yourself immediately returned to the exact moment you opened the front door, stuck in a TWELVE-MINUTE time loop, doomed to relive the same terror again and again. What should be a romantic evening with your wife turns into a nightmare when a police detective breaks into your home, accuses your wife of murder and beats you to death. Only for you TWELVE MINUTES is a real-time top-down interactive thriller with an accessible click and drag interface. Summary: TWELVE MINUTES is a real-time top-down interactive thriller with an accessible click and drag interface. ![]()
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